Smith, E E 'Doc' - Lensman 5 - Second Stage Lensman

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SECOND STAGE LENSMAN
First serialized in "ASTOUNDING," Nov '41 - Feb '42;
Fist book, Fantasy Press hardbound, 1953
BY E. E. "DOC" SMITH
FOREWORD
A couple of billion years ago, when the first and Second Galaxies were
passing
through each other and when myriads of planets were coming into being where only
a
handful had existed before, two races of beings were already ancient. Each had
become independent of the chance formation of planets upon which to live. Each
had
won a large measure of power over its environment; the Arisians by force of mind
alone,
the Eddorians by employing both mind and mechanism.
The Arisians were native to this, our normal space-time continuum. They had
lived in it since the unthinkably remote time of their origin. The original
Arisia was very
much like Earth. Thus all our normal space was permeated by Arisian life-spores,
and
thus upon all Earth-like planets there came into being races more or less like
what the
Arisians had been in the days of their racial youth.
The Eddorians, on the other hand, were interlopers. They came to our space-
time continuum from some horribly different plenum. For eons they had been
exploring
the Macrocosmic All; moving their planets from plenum to plenum; seeking that
which at
last they found—one in which there were enough planets, soon to be inhabited by
intelligent life, to sate even the Eddorian lust for dominance. Here, in our own
universe,
they would stay; and here supreme they would rule.
The Elders of Arisia, however, the ablest thinkers of the race, had known
of and
had studied the Eddorians for many cycles of time. Their integrated
Visualization of the
Cosmic All showed what was to happen. No more than the Arisians themselves could
the Eddorians be slain by any physical means; nor could the Arisians, unaided,
kill all
the invaders by mental force. Eddore's All-Highest and his Innermost Circle, in
their
ultrashielded citadel, could be destroyed only by a mental bolt of such nature
and
magnitude that its generator, which was to become known as the Galactic Patrol,
would
require several long Arisian lifetimes for its building.
Nor would that building be easy. The Eddorians must be kept in ignorance,
both
of Arisia and of the proposed generator, until too late to take effective
counter-
measures. Also, no entity below the third level of intelligence could ever be
allowed to
learn the truth, for that knowledge would set up an inferiority complex that
would rob the
generator of its ability to do the work.
On the four most promising planets of the First Galaxy —our Earth or Sol
Three,
Velantia, Rigel Four, and Palain Seven—breeding programs, to develop the highest
mentality of which each race was capable, were begun as soon as intelligent life
appeared.
On our Earth there were only two blood lines, since humanity has only two
sexes.
One was a straight male line of descent, and was always named Kinnison or its
equivalent. Civilizations rose and fell; Arisia surreptitiously lifting them up,
Eddore
callously knocking them down. Pestilences raged, and wars, and famines, and
holocausts and disasters that decimated entire populations again and again; but
the
direct male line of descent of the Kinnisons was never broken.
The other line, sometimes male and sometimes female, which was to culminate
in the female penultimate of the Arisian program, was equally persistent and was
characterized throughout its prodigious length by a peculiarly spectacular shade
of red-
bronze-auburn hair and equally striking gold-flecked, tawny eyes. Atlantis fell,
but the
red-headed, yellow-eyed child of red-haired Captain Phryges had been sent to
North
Maya, and lived. Patroclus, the red-headed gladiator, begot a red-haired
daughter
before he was cut down. And so it went.
World Wars One, Two, and Three, occupying as they did only a few moments of
Arisian-Eddorian time, formed merely one incident in the eons-long game.
Immediately
after that incident, Gharlane of Eddore made what proved to be an error. Knowing
nothing of the Arisians, he assumed that the then completely ruined Tellus would
not
require his personal attention again for many hundreds of Tellurian years, and
went
elsewhere; to Rigel Four, to Palain Seven, and to Velantia Two, or Delgon, where
he
found that his creatures, the Overlords, were not progressing satisfactorily. He
spent
quite a little time there; during which the men of Earth, aided by the Arisians,
made a
rapid recovery from the ravages of atomic warfare and very rapid advances in
both
sociology and technology.
Virgil Samms, the auburn-haired, tawny-eyed Crusader who was to become the
first wearer of Arisia's Lens, took advantage of the demoralization to institute
an
effective planetary police force. Then, with the advent of interplanetary
flight, he was
instrumental in forming the Interplanetary League. As head of the Triplanetary
Service
he took a leading part in the brief war with the Nevians, a race of highly
intelligent
amphibians who used allotropic iron as a source of atomic power.
Gharlane of Eddore came back to the Solarian System as Gray Roger, the
enigmatic and practically immortal scourge of space, only to find his every move
so
completely blocked that he could not kill two ordinary human beings, Conway
Costigan
and Clio Marsden. Nor were these two, in spite of some belief to the contrary,
anything
but what they seemed. Neither of them ever knew that they were being protected.
Gharlane's blocker was in fact an Arisian fusion; the four-ply mentality which
was to
become known to every Lensman of the Patrol as Mentor of Arisia.
The inertialess drive, which made an interstellar trip a matter of minutes
instead
of lifetimes, brought with it such an increase in crime, and made detection of
criminals
so difficult, that law enforcement broke down almost completely. As Samms
himself
expressed it:
"How can legal processes work efficiently—work at all, for that matter—when
a
man can commit a murder or a pirate can loot a space-ship and be a hundred
parsecs
away before the crime is even discovered? How can a Tellurian John Law find a
criminal on a strange world that knows nothing of our Patrol, with a completely
alien
language— maybe no language at all—when it takes months even to find out who and
where—if any—the native police officers are?"
Also there was the apparently insuperable difficulty of identification of
authorized
personnel. Triplanetary's best scientists had done their best in the way of a
non-
counterfeitable badge—the historic Golden Meteor, which upon touch impressed
upon
the toucher's consciousness an unpronounceable,—unspellable syllable—but that
best
was not enough. What physical science could devise and synthesize, physical
science
could analyze and duplicate; and that analysis and duplication had caused
trouble
indeed.
Triplanetary needed something vastly better than its meteor. In fact,
without a
better, its expansion into an inter-systemic organization would probably be
impossible. It
needed something to identify a Patrolman, anytime and anywhere. This something
must
be impossible of duplication or imitation—ideally, it should kill, painfully,
any entity
attempting imposture. It should operate as a telepath or endow its wearer with
telepathic
power—how else could a Tellurian converse with peoples such as the Rigellians,
who
could not talk, see, or hear?
Both Solarian Councillor Virgil Samms and his friend of old, Commissioner
of
Public Safety Roderick Kinnison, knew these things; but they also knew how
utterly
preposterous their thoughts were; how utterly and self-evidently impossible such
a
device was.
But Arisia again came to the rescue. The scientist working on the meteor
problem, one Dr. Nels Bergenholm—who, all unknown to even his closest
associates,
was a form of flesh energized at various times by various Arisians—reported to
Virgil
Samms that:
(1) Physical science could not then produce what was needed, and probably
could never do so. (2) Although it could not be explained by any symbology known
to
man, there was—there must be—a science of die mind; a science whose tangible
products physical science could neither analyze nor imitate. (3) Virgil Samms,
by going
to Arisia, could obtain exactly what was needed.
"Arisia! Of all the hells in space, why Arisia?" Kinnison demanded. "How?
Don't
you know that nobody can get anywhere near that damn planet?"
"I know that the Arisians are very well versed in that science. I know that
if Virgil
Samms goes to Arisia he will obtain the symbol he needs. I know that he will
never
obtain it otherwise. As to how I know these things—I can't—I just —I know them,
I tell
you!"
And since Bergenholm was already as well known for uncannily accurate
"hunches" as for a height of genius bordering on insanity, the two leaders of
Civilization
did not press him farther, but went immediately to the hitherto forbidden
planet. They
were—apparently—received hospitably enough, and were given Lenses by Mentor of
Arisia; Lenses which, it developed, were all that Bergenholm had indicated, and
more.
The Lens is a lenticular structure of hundreds of thousands of tiny
crystalloids,
built and tuned to match the individual life force—the ego, the personality—of
one
individual entity. While not, strictly speaking, alive, it is endowed with a
sort of pseudo-
life by virtue of which it gives off a strong, characteristically-changing,
polychromatic
light as long as it is in circuit with the living mentality with which it is in
synchronization.
Conversely, when worn by anyone except its owner, it not only remains dark, but
it kills;
so strongly does its pseudo-life interfere with any life to which it is not
attuned. It is also
a telepathic communicator of astounding power and range—and other things.
Back on Earth, Samms set out to find people of Lensman caliber to send to
Arisia. Kinnison's son, Jack, Jack's friend Mason Northrop, Conway Costigan, and
Samms' daughter Virgilia—who had inherited her father's hair and eyes and who
was
the most accomplished muscle-reader of her time— went first. The boys got
Lenses, but
Jill did not. Mentor, who was to her senses a woman seven feet tall—it should be
mentioned here that no two entities who ever saw Mentor ever saw the same
thing—told her that she did not then and never would need a Lens.
Frederick Rodebush, Lyman Cleveland, young Bergenholm and a couple of
commodores of the Patrol—Clayton of North America and Schweikert of Europe—just
about exhausted Earth's resources. Nor were the other Solarian planets very
helpful,
yielding only three Lensmen—Knobos of Mars, Del Nalten of Venus, and Rularion of
Jove. Lensman material was very scarce stuff.
Knowing that his proposed Galactic Council would have to be made up
exclusively of Lensmen, and that it should represent as many solar systems as
possible, Samms visited the various systems which had been colonized by
humanity,
then went on: to Rigel Four, where he found Dronvire the Explorer, who was of
Lensman grade; and next to Pluto, where he found Pilinixi the Dexitroboper, who
very
definitely was not; and finally to Palain Seven, an ultra-frigid world where he
found
Tallick, who might—or might not—go to Arisia some day. And Virgil Samms, being
physically tough and mentally a real crusader, survived these various ordeals.
For some time the existence of the newly-formed Galactic Patrol was
precarious
indeed. Archibald Isaacson, head of Interstellar Spaceways, wanting a monopoly
of
interstellar trade, first tried bribery; then, joining forces with the machine
of Senator
Morgan and Boss Towne, assassination. The other Lensmen and Jill saved Samms'
life;
after which Kinnison took him to the safest place on Earth—deep underground
beneath
the Hill; the tremendously fortified, superlatively armed fortress which had
been built to
be the headquarters of the Triplanetary Service.
But even there the First Lensman was attacked, this time by a fleet of
space-
ships in full battle array. By that time, however, the Galactic Patrol had a
fleet of its own,
and again the Lensmen won.
Knowing that the final and decisive struggle would of necessity be a
political one,
the Patrol took over the Cosmocrat party and set out to gather detailed and
documentary evidence of corrupt and criminal activities of the Nationalists, the
party
then in power. Roderick ("Rod the Rock") Kinnison ran for President of North
America
against the incumbent Witherspoon; and after a knock-down-and-drag-out political
battle with Senator Morgan, the voice of the Morgan-Towne-Isaacson machine, he
was
elected.
And Morgan was murdered—supposedly by disgruntled gangsters; actually by
his Kalonian boss, who was in turn a minion of Eddore—simply because he had
failed.
North America was the most powerful continent of Earth; Earth was the
mother
planet, the leader and the boss. Hence, under the sponsorship of the Cosmocratic
government of North America, the Galactic Council and its arm, the Galactic
Patrol,
came into their own. At the end of R. K. Kinnison's term of office, at which
time he
resumed his interrupted duties as Port Admiral of the Patrol, there were a
hundred
planets adherent to Civilization. In ten years there were a thousand; in a
hundred years
a million; and it is sufficient characterization of the government of the
Galactic Council to
say that in the long history of Civilization no planet has ever withdrawn from
it.
Time went on. The prodigiously long blood-lines, so carefully manipulated
by
Mentor of Arisia, neared culmination. Lensman Kimball Kinnison was graduated
Number
One of his class—as a matter of fact, although he did not know it, he was Number
One
of his time. And his female counterpart and complement, Clarrissa MacDougall of
the
red-bronze-auburn hair and the gold-flecked tawny eyes, was a nurse in the
Patrol's
Hospital at Prime Base.
Shortly after graduation Kinnison was called in by Port Admiral Haynes.
Space
piracy had become an organized force; and, under the leadership of someone or
something known as "Boskone", had risen to such heights of power as to threaten
seriously the Patrol itself. In one respect Boskonia was ahead of the Patrol;
its scientists
having developed a source of power vastly greater than any known to
Civilization. Pirate
ships, faster than the Patrol's fastest cruisers and yet more heavily armed than
its most
powerful battleships, had been doing as they pleased throughout all space.
For one particular purpose the engineers of the Patrol had designed and
built
one ship—the Brittania. She was the fastest thing in space, but for offense she
had only
one weapon, the "Q-gun". Kinnison was put in command of this vessel, with orders
to:
(1) Capture a late-model pirate vessel; (2) Learn her secrets of power; and (3)
Transmit
the information to Prime Base.
He found and took such a ship. Sergeant Peter vanBuskirk led the storming
party
of Valerians—men of human ancestry, but of extraordinary size, strength, and
agility
because of the enormous gravitation of the planet Valeria—in wiping out those of
the
pirate crew not killed in the battle between the two vessels.
The Brittania's scientists secured the desired data. It could not be
transmitted to
Prime Base, however, as the pirates were blanketing all channels of
communication.
Boskonian warships were gathering for the kill, and the crippled Patrol ship
could neither
run nor fight. Therefore each man was given a spool of tape bearing a complete
record
of everything that had occurred; and, after setting up a director-by-chance to
make the
empty ship pursue an unpredictable course in space, and after rigging bombs to
destroy
her at the first touch of a ray, the Patrolmen paired off by lot and took to the
lifeboats.
The erratic course of the cruiser brought her near the lifeboat manned by
Kinnison and vanBuskirk, and there the pirates tried to stop her. The ensuing
explosion
was so violent that flying wreckage disabled practically the entire personnel of
one of
the attacking ships, which did not have time to go free before the crash. The
two
Patrolmen boarded the pirate vessel and drove her toward Earth, reaching the
solar
system of Velantia before the Boskonians headed them off. Again taking to their
lifeboat, they landed on the planet Delgon, where they were rescued from a horde
of
Catlats by one Worsel—later to become Lensman Worsel of Velantia—a highly
intelligent winged reptile.
By means of improvements upon Velantian thought-screens the three destroyed
a group of the Overlords of Delgon, a sadistic race of monsters who had been
preying
upon the other peoples of the system by sheer power of mind. Worsel then
accompanied the two Patrolmen to Velantia, where all the resources of the planet
were
devoted to the preparation of defenses against the expected attack of the
Boskonians.
Several other lifeboats reached Velantia, guided by Worsel's mind working
through
Kinnison's ego and Lens.
Kinnison intercepted a message from Helmuth, who "spoke for Boskone", and
traced his communicator beam, thus getting his first line on Boskone's Grand
Base. The
pirates attacked Velantia, and six of their warships were captured. In these six
ships,
manned by Velantian crews, the Patrolmen again set out for Earth and Prime Base.
Then Kinnison's Bergenholm, the generator of the force which makes
inertialess
flight possible, broke down, so that he had to land upon Trenco for repairs.
Trenco, the
tempestuous, billiard-ball-smooth planet where it rains forty seven feet and
five inches
every night and where the wind blows at over eight hundred miles per hour—
Trenco,
the source of thionite, the deadliest of all deadly drugs—Trenco, whose weirdly-
charged
ether and atmosphere so distort beams and vision that it can be policed only by
such
beings as the Rigellians, who possess the sense of perception instead of those
of sight
and hearing!
Lensman Tregonsee, of Rigel Four, then in command of the Patrol's wandering
base on Trenco, supplied Kinnison with a new Bergenholm and he again set out for
Tellus.
Meanwhile Helmuth had decided that some one particular Lensman must be the
cause of all his set-backs; and that the Lens, a complete enigma to all
Boskonians, was
in some way connected with Arisia. That planet had always been dreaded and
shunned
by all spacemen. No Boskonian who had even approached that planet could be
compelled, even by the certainty of death, to go near it again.
Thinking himself secure by virtue of thought-screens "given him by a being
from
a higher-echelon planet named Floor, Helmuth went alone to Arisia, determined to
learn
all about the Lens. There he was punished to the verge of insanity, but was
permitted to
return to his Grand Base alive and sane: "Not for your own good, but for the
good of
that struggling young Civilization which you oppose."
Kinnison reached Prime Base with the all-important data. By building super-
powerful battleships, called "maulers", the Patrol gained a temporary advantage
over
Boskonia, but a stalemate soon ensued. Kinnison developed a plan of action
whereby
he hoped to locate Helmuth's Grand Base, and asked Port Admiral Haynes for
permission to follow it. In lieu of that, however, Haynes told him that he had
been given
his Release; that he was an Unattached Lensman—a "Gray" Lensman, popularly so-
called, from the color of the plain leather uniforms they wear. Thus he earned
the
highest honor possible for the Galactic Patrol to give, for the Gray Lensman
works
under no supervision or direction whatever. He is responsible to no one; to
nothing save
his own conscience. He is no longer a cog in the immense machine of the Galactic
Patrol: wherever he may go he is the Patrol!
In quest of a second line to Grand Base, Kinnison scouted a pirate
stronghold on
Aldebaran I. Its personnel, however, were not even near-human, but were
Wheelmen,
possessed of the sense of perception; hence Kinnison was discovered before he
could
accomplish anything and was very seriously wounded. He managed to get back to
his
speedster and to send a thought to Port Admiral Haynes, who rushed ships to his
aid. In
Base Hospital Surgeon-Marshal Lacy put him back together; and, during a long and
quarrelsome convalescence, Nurse Clarrissa MacDougall held him together. And
Lacy
and Haynes connived to promote a romance between nurse and Lensman.
As soon as he could leave the hospital he went to Arisia in the hope that
he
might he given advanced training; something which had never before been
attempted.
Much to his surprise he learned that he had been expected to return for exactly
such
training. Getting it almost killed him, but he emerged from the ordeal vastly
stronger of
mind than any human being had ever been before; and possessed of a new sense as
well—the sense of perception, a sense somewhat analogous to sight, but of much
greater power, depth, and scope, and not dependent on light.
After trying out his new mental equipment by solving a murder mystery on
Radelix, he went to Boyssia II, where he succeeded in entering an enemy base. He
took
over the mind of a communications officer and waited for a chance to get his
second,
all-important line to Grand Base. An enemy ship captured a hospital ship of the
Patrol
and brought it in to Boyssia. Nurse MacDougall, head nurse of the ship, working
under
Kinnison's instructions, stirred up trouble which soon became mutiny. Helmuth
took a
hand from Grand Base, thus enabling the Lensman to get his second line.
The hospital ship, undetectable by virtue of Kinnison's nullifier, escaped
from
Boyssia II and headed for Earth at full blast. Kinnison, convinced that Helmuth
was
really Boskone himself, found that the intersection of the two lines, and
therefore the
pirates' Grand Base, lay in Star Cluster AC 257-4736, well outside the galaxy.
Pausing
only long enough to destroy the Wheelmen of Aldebaran I, he set out to
investigate
Helmuth's headquarters. He found a stronghold impregnable to any attack the
Patrol
could throw against it; manned by thought-screened personnel. His sense of
perception
was suddenly cut off—the pirates had erected a thought-screen around their whole
planet. He then returned to Prime Base, deciding en route that boring from
within was
the only possible way to take that stupendous fortress.
In consultation with the Port Admiral the zero hour was set, at which time
the
massed Grand Fleet of the Patrol was to attack Grand Base with every projector
it could
bring to bear.
Pursuant to his plan, Kinnison again visited Trenco, where the Patrol
forces
extracted for him some fifty kilograms of thionite; the noxious drug which, in
microgram
inhalations, makes the addict experience all the sensations of doing whatever it
is that
he wishes most ardently to do. The larger the dose, the more intense and
exquisite the
sensations—resulting, sooner or later, in a super-ecstatic death.
Thence to Helmuth's planet; where, working through the unshielded brain of
a
dog, he let himself into the central dome. Here, just before the zero minute, he
released
his thionite into the air-stream, thus wiping out all the pirates except Helmuth
himself,
who, in his ultra-shielded inner bombproof, could not be affected.
The Patrol attacked precisely on schedule, but Helmuth would not leave his
retreat, even to try to save his base. Therefore Kinnison had to go in after
him. Poised in
the air of the inner dome there was an enigmatic, sparkling ball of force which
the
Lensman could not understand, and of which he was therefore very suspicious.
But the storming of that quadruply-defended inner stronghold was exactly
the
task for which Kinnison's new and ultra-cumbersome armor had been designed; so
in
he went. He killed Helmuth in armor-to-armor combat.
Kinnison was pretty sure that that force-ball was keyed to some particular
pattern, and suspected—correctly—that it was in part an inter-galactic
communicator.
Hence he did not think into it until he was in the flagship with Port Admiral
Haynes; until
all kinds of recorders and analyzers had been set up. Then he did so—and Grand
Base
was blasted out of existence by duodec bombs placed by the pirates themselves
and
triggered by the force-ball. The detectors showed a hard, tight communications
line
running straight out toward the Second Galaxy. Helmuth was not Boskone.
Scouting the Second Galaxy in his super-powerful battleship Dauntless,
Kinnison
met and defeated a squadron of Boskonian war-vessels. He landed upon the planet
Medon, whose people had been fighting a losing war against Boskone. The
Medonians,
electrical wizards who had already installed inertia-neutralizers and a space-
drive,
moved their world across inter-galactic space to our First Galaxy.
With the cessation of military activity, however, the illicit traffic in
habit-forming
drugs had increased tremendously, and Kinnison, deducing that Boskone was back
of
the drug syndicate, decided that the best way to find the real leader of the
enemy was to
work upward through the drug ring.
Disguised as a dock walloper, he frequented the saloon of a drug baron, and
helped to raid it; but, although he secured much information, his disguise was
penetrated.
He called a Conference of Scientists to devise means of building a gigantic
bomb
of negative matter. Then, impersonating a Tellurian secret-service agent who
lent
himself to the deception, he tried to investigate the stronghold of Prellin of
Bronseca,
one of Boskone's regional directors. This disguise also failed and he barely
managed to
escape.
Ordinary disguises having proved useless, Kinnison became Wild Bill
Williams;
once a gentleman of Aldebaran II, now a space-rat meteor miner. He made of
himself
an almost bottomless drinker of the hardest beverages known to space. He became
a
drug fiend—a bentlam eater—discovering that his Arisian-trained mind could
function at
full efficiency even while his physical body was completely stupefied. He became
widely
known as the fastest, deadliest performer with twin DeLameters ever to strike
the
asteroid belts.
摘要:

SECONDSTAGELENSMANFirstserializedin"ASTOUNDING,"Nov'41-Feb'42;Fistbook,FantasyPresshardbound,1953BYE.E."DOC"SMITHFOREWORDAcoupleofbillionyearsago,whenthefirstandSecondGalaxieswerepassingthrougheachotherandwhenmyriadsofplanetswerecomingintobeingwhereonlyahandfulhadexistedbefore,tworacesofbeingswereal...

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